Gamepad

Gamepad deadzone test

A guided slow-movement test estimates the neutral area where stick movement is not yet reported reliably.

Processed locallyNo installationGuided test

How this test stays free. At the end, you can watch a short ad to unlock the report. If no ad is available, the result opens automatically. Premium skips this step.

Local in-browser diagnosis

Deadzone estimate

We estimate the smallest deadzone that masks the observed resting output.

Connect a gamepad, then press a button or move a stick.

Live buttons and triggers

Buttons will appear here after a gamepad is detected.

Test progress

Ready to start. Data stays in this browser.

Reading and analysis happen locally. We do not send gamepad values or the device identifier to analytics.

What this test checks

Estimate how far a controller stick moves before the browser reports a stable response and compare directions and sticks.

InputAnalyzer processes test events locally and does not upload your raw inputs or result values.

How to run the test

01

Let the stick settle

Release the selected stick and wait for the centre marker to become stable before each direction.

02

Move slowly from centre

Push the stick in the requested direction as gradually as possible until movement is detected.

03

Complete all directions

Test up, right, down and left so the estimate can reveal directional differences.

How to read the result

Observed signals, not artificial certainty.

Small, even deadzone

Movement begins near the centre at a similar distance in each direction.

Large or uneven deadzone

A late response or a clear difference between directions can reduce fine control and deserves a repeat test.

What this test cannot prove

What the browser cannot see

  • The estimate includes any filtering already applied by the controller, driver or browser.
  • A game's own deadzone is separate and cannot be read from this page.
  • Results are browser-based estimates, not a physical hardware diagnosis.

Useful next tests

Frequently asked questions

Short answers before you test again

Is a lower deadzone always better?

Not necessarily. A very small deadzone improves fine response but can expose normal centre noise or drift.

Why does the estimate change between attempts?

Hand speed, the direction of approach and small centre changes affect the first stable movement detected. Use several slow attempts.